Compute shader mobile

Introduction to compute shaders. This document will give you an introduction to compute shaders in OpenGL ES 3.1, how they fit into the rest of OpenGL ES and how you can make use of it in your application. Using compute shaders effectively requires a new mindset where parallel computation is exposed more explicitly to developers.This section describes the Direct3D 11 programmable pipeline. A compute shader is a programmable shader stage that expands Direct3D 11 beyond graphics programming. The compute shader technology is also known as the DirectCompute technology. This section contains information about several Direct3D 11 rendering technologies.Jul 21, 2021 · I am trying to get how long a compute shader take in mobile platform. I googled a lot and cannot find a solution. Therefore, I try to use a very noob solution to deal with it. I put my shader.dispatch in Update() to guarantee it runs in every frame, and then I open Snapdragon Profiler to capture a frame to see the GPU cost. The feature is optional, and a WebGPU implementation may limit its exposure only to those scenarios that are trusted. Alternatively, the timing query results could be processed by a compute shader and aligned to a lower precision. 2.1.8. Row hammer attacks. Row hammer is a class of attacks that exploit the leaking of states in DRAM cells.A set of graphics primitive information for a virtual object may be processed with compute shader running on a graphics processing unit (GPU) to generate a modified set of primitive information. The modified set of primitive information may be passed to a vertex shader running on the GPU. The vertex shader may perform vertex shading on the modified set of primitive information.However, the GPU is more suitable to do this. So what if I put the matrix computations in a Compute Shader? Will it be faster? If it is possible, it will be really nice for C, as doing matrix computations is a really hard job in C. I may have to implement glm::perspective(), glm::lookat(), glm::rotate(), etc. in the Compute Shader, though.May 10, 2016 · I am trying to use texture2D() to read a value from a sampler2d texture in a compute shader. On PC it is working fine, but on a android mobile device (using version 310 es) the compilation for the same code fails with the folowing error: 'texture2D' : type is for Vulkan api only Isn't this call somehow compatible with compute shaders? Let's take a look at how we can use Compute Shaders and Compute Buffers to take some of the work that your CPU struggles with and offload it onto the GPU ins...May 26, 2015 · The compute shaders are written in HLSL just as you'd do on DX11 in previous versions of Unity, and they get translated to GLSL. You'll use the same Graphics.SetRandomWriteTarget scripting API to bind the UAVs and the same Dispatch API to launch the compute process. Using compute shaders, you can do something like this (separating the filter or not): For each work group, divide the sampling of the source image across the work group size and store the results to group shared memory. Compute the filter output using the sample results stored in shared memory. Write to the output texture Step 1 is the key here.Webgpu compute shader WebGPU is a new graphics and compute API designed on the grounds of W3C organization (mostly) by the browser vendors Check browser implementation status on webgpu 🖌 egui: an easy-to-use GUI in pure Rust. By used evinrude outboard motor prices, volkswagen speed sensor and accident on hwy 58 california today 2 hours ago.Compute Performance of AMD Ryzen 3 2200U with Radeon Vega Mobile Gfx Compute . Graphics . Info; OpenGL API; AMD Radeon™ Vega 3 Mobile Graphics ... CL_DEVICE_MAX_COMPUTE_UNITS; 3. CL_DEVICE_MAX_CONSTANT_ARGS; 8. CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE; 1044647116 1044981350 1081329254 1523186073 2191402598 2450350080 662339584.Apr 08, 2021 · Like other programmable shaders (vertex and geometry shaders for example), a compute shader is designed and implemented with HLSL but that is just about where the similarity ends. A compute shader provides high-speed general purpose computing and takes advantage of the large numbers of parallel processors on the graphics ...Search in help as well Generated by: Unreal Engine 4 'DumpConsoleCommands' Version: 0 We're using compute shaders to perform the 1D convolutions, so we can efficiently pre-fetch the texture samples and calculate the view-space positions in faster group-shared memory In principle, the eye shader is the same as my skin shader except that it has.Unreal Engine 4.12 also now supports asynchronous ...Feb 20, 2019 · C=A*B where N=2048 gives ms = 449.4ms. So C is NxN is 4194304 elements, each of this elements needs a multiplication of 2 vectors of (row A and column B) so 2048*2048 = 4194304 multiplications and (2048-1) additions. NxNx (NxN+N-1) operations for N:=2048 makes 17600771784704 operations. Sep 02, 2022 · The Caching Shader Preprocessor. Shader compilation involves several steps. One of the first steps is preprocessing. During this step, a program called a preprocessor prepares the shader source code for the compiler. In previous versions of Unity, the Editor used the preprocessor provided by the shader compiler for the current platform. * - gs_4_0, gs_4_1, ps_4_0, ps_4_1, vs_4_0 and vs_4_1 were introduced in Shader Model 4.0, however, DirectX 11 adds support for structured buffers and byte address buffers to Shader Model 4 running on DirectX 10 hardware.. Shader Model 5 introduces the compute shader which provides high-speed general purpose computing.. A more complete listing of Shader Model 5 features is included in a ...Compute shaders in Unity are built on top of DirectX 11 DirectCompute technology. On PC it requires Windows Vista or later and a GPU capable of Shader Model 5.0. Compute shaders are also supported on capable consoles and OpenGL ES 3.1 mobile devices. Compute shader assetsAug 26, 2015 · Compute shaders are otherwise just like any other shader stage in OpenGL. To compile one, you create a shader object with the type GL_COMPUTE_SHADER, attach your GLSL source code to it with glShaderSource (), compile it with glCompileShader (), and then link it into a program with glAttachShader () and glLinkProgram (). Invocations in different work groups (within the same compute shader dispatch) cannot effectively communicate.Not without potentially deadlocking the system. Dispatch.Compute shaders are not part of the regular rendering pipeline. So when executing a Drawing Command, the compute shader linked into the current program or pipeline is not involved. In the current Unity version, there are three ...Compute shaders in Unity closely match DirectX 11 DirectCompute technology. Platforms where compute shaders work: Windows and Windows Store, with a DirectX 11 or DirectX 12 graphics API and Shader Model 5.0 GPU macOS and iOS using Metal graphics API Android, Linux and Windows platforms with Vulkan API Aug 20, 2018 · A number of trample structs (containing a position and a move direction) is send to a compute shader. The compute shader calculates the grass trample direction and amount, and stores the... The output of the compute shader is shown below (although somewhat misleading since the values has to be packed from the range -1,1 to the range 0,1, making some directions have a black color).May 26, 2015 · The UAVs are also available on other shader stages if supported by the HW (do note that some, usually mobile, GPUS have limitations on that, for example the Mali T-604 in Nexus 10 only supports image loads/stores in compute shaders, not in pixel or vertex shaders). Hello, i really need to solve this problem and i hope someone could help me here i just want to load 2 values, set in my compute shader, into an array. I tried something I´ve seen in a sample, like: pd3dImmediateContext->CSSetShader( computeShader, NULL, 0 ); pd3dDevice->CreateUnorderedAccessView( buffer, &sUAV, &bufferUAV ); pd3dImmediateContext->CSSetUnorderedAccessViews( 4, 1, &bufferUAV ...Company Description SmartDev is a leading provider of global software solutions. The company was established in 2014 and is a wholly owned subsidiary of Verysell Technologies Group (Switzerland).Finished my compute shader based game. So, I finally released a game that works completely on GPU. It used to hang in early access for a few months, now I fixed all bugs, finished the campaign and made a normal release. The game uses a huge compute shader (6K lines of HLSL code), that handles a particle based physics engine, and everything in ...Jul 21, 2021 · I am trying to get how long a compute shader take in mobile platform. I googled a lot and cannot find a solution. Therefore, I try to use a very noob solution to deal with it. I put my shader.dispatch in Update() to guarantee it runs in every frame, and then I open Snapdragon Profiler to capture a frame to see the GPU cost. integrated pain associates waco Build shaders, share them, and learn from the best community. Shadertoy. Browse New Sign In. Shader of the Week. Endeavour Mars Surface by nr4 1918 42. Build and Share your best shaders with the world and get Inspired. Latest contributions: "Filled maze" by ...Compute shaders are shader A program that runs on the GPU. More info See in Glossary programs that run on the GPU, outside of the normal rendering pipeline. They can be used for massively parallel GPGPU algorithms, or to accelerate parts of game rendering.Compute shaders enable you to implement complex algorithms and make use of GPU parallel programming. Compute shaders enable you to use GPU compute in the same OpenGL ES API and shading language you use for graphics rendering. You are not required to learn another API to use GPU compute.Boids later. by the way (not urgent but interesting) is it possible/easy (for Intel people) to add as a Compute shader extension double (F64) 1. math (e.g. for deep fractal zoom) 2. buffers for particle systems (I can't get thin structure of e.g. Lorenz strange attractor with F32 math/buffers). Evgeny. This section describes the Direct3D 11 programmable pipeline. A compute shader is a programmable shader stage that expands Direct3D 11 beyond graphics programming. The compute shader technology is also known as the DirectCompute technology. This section contains information about several Direct3D 11 rendering technologies.This tutorial will describe step-by-step how to write an outline shader in Unity. The shader will be written as a custom effect for Unity's post-processing stack, but the code can also be used in a regular image effect. Concepts introduced here can be found in the Recolor effect from the Kino repository by keijiro, a Unity project that contains ...20. When I use StructuredBuffer in shaders for Android, they always draw objects purple, and their Shader.isSupported return false. My Android device supports OpenGL ES 3.2, and SystemInfo.supportsComputeShaders returns true, though. Of course it passes target 4.5. Drawing fails only if the shader contains StructuredBuffer.May 26, 2015 · The compute shaders are written in HLSL just as you'd do on DX11 in previous versions of Unity, and they get translated to GLSL. You'll use the same Graphics.SetRandomWriteTarget scripting API to bind the UAVs and the same Dispatch API to launch the compute process. May 26, 2015 · The UAVs are also available on other shader stages if supported by the HW (do note that some, usually mobile, GPUS have limitations on that, for example the Mali T-604 in Nexus 10 only supports image loads/stores in compute shaders, not in pixel or vertex shaders). Jun 19, 2020 · compute shaders give us the option to do shading-like operations, but we should not expect to be able to reliably exceed the performance of fragment shaders (even if, occasionally, we spectacularly can) because our implementations are not based on insider knowledge of how to optimize for the particular gpu—even when there is a single particular … Boids later. by the way (not urgent but interesting) is it possible/easy (for Intel people) to add as a Compute shader extension double (F64) 1. math (e.g. for deep fractal zoom) 2. buffers for particle systems (I can't get thin structure of e.g. Lorenz strange attractor with F32 math/buffers). Evgeny. A compute shader extension allowing atomically to write payloads into the image will change everything. Without it, we are limited to 32-bit payload data and must perform a redundant triangle intersection. uint imageAtomicPayloadMax (gimage2D atomic_image, gimage2D payload_image, ivec2 P, uint atomic_data, gvec4 payload_data); filipino buffet near me Compute shaders are also supported on capable consoles and OpenGL ES 3.1 mobile devices. Compute shader assets Similar to normal shaders, Compute Shaders are asset files in your project, with *.compute file extension. Compute shaders in Unity closely match DirectX 11 DirectCompute technology. Platforms where compute shaders work: Windows and Windows Store, with a DirectX 11 or DirectX 12 graphics API and Shader Model 5.0 GPU macOS and iOS using Metal graphics API Android, Linux and Windows platforms with Vulkan API Here's a basic example of a compute shader file, which fills the output texture with red: // test.compute #pragma kernel FillWithRed RWTexture2D<float4> res; [numthreads (1,1,1)] void FillWithRed (uint3 dtid : SV_DispatchThreadID) { res [dtid.xy] = float4 (1,0,0,1); }Implement the compute shader approach in Vulkan but use textures instead of SSBOS (performance should be improved compared to SSBOs experiment with the workgroup sizes of the compute shader dispatch Implement the compute shader + SSBO approach in GL (performance should be similarly slow as your Vulkan implementation)1. Open the attached "fp16Test" Project 2. Switch the target platform to iOS or Android 3. In the Project window, select "NewComputeShader" and observe the Inspector Expected result: the Compute Shader is compiled without any errors Actual result: there are errors indicating "Unknown parameter type"Compute Shader A Compute Shader is a Shader Stage that is used entirely for computing arbitrary information. While it can do rendering, it is generally used for tasks not directly related to drawing triangles and pixels. Contents 1 Execution model 1.1 Compute space 2 Dispatch 3 Inputs 3.1 Local size 4 Outputs 5 Shared variables1 Apparently, compute shaders are not fully supported on all mobile devices and how it will work varies from phone to phone. Some android phones have partial support while others might have no support at all. I haven't tested on iPhones but phones like Samsung Galaxy S6 have partial support. Share answered Jul 23, 2020 at 8:59 Raguel 575 7 25 The output of the compute shader is shown below (although somewhat misleading since the values has to be packed from the range -1,1 to the range 0,1, making some directions have a black color).Dec 05, 2014 · [Show full abstract] available in the mobile domain, including RenderScript*, OpenCL*, GLES pixel and recently compute shaders (plus quick comparison to more vendor-specific APIs like CUDA* and ... bird dude nie bufanBoids later. by the way (not urgent but interesting) is it possible/easy (for Intel people) to add as a Compute shader extension double (F64) 1. math (e.g. for deep fractal zoom) 2. buffers for particle systems (I can't get thin structure of e.g. Lorenz strange attractor with F32 math/buffers). Evgeny. Information about rendering features on mobile platforms. Google Android 4.2 enabled running RenderScript code on the mobile device GPU. Apple introduced the proprietary Metal API for iOS applications, able to execute arbitrary code through Apple's GPU compute shaders. Hardware support. Computer video cards are produced by various vendors, such as Nvidia, AMD.Apr 08, 2021 · Like other programmable shaders (vertex and geometry shaders for example), a compute shader is designed and implemented with HLSL but that is just about where the similarity ends. A compute shader provides high-speed general purpose computing and takes advantage of the large numbers of parallel processors on the graphics ...World, collisions, asset spawning are all generated on GPU. It means that you don't need a great CPU at all as any entry level GPU supporting Compute Shaders (any GPU since 2013) is enough, which includes most entry level Smartphones (any OpenGL ES 3.1 mobile device). Shader World plugin is a high performance modern procedural Landscape generator.WGF11 Compute Shader. WGF11 Compute Shader - Dispatch and GroupSharedMemory. WGF11 Compute Shader - Dispatch and GroupSharedMemory (WoW64) WGF11 Compute Shader (D3D10.x HW Only) WGF11 Compute Shader (D3D10.x HW Only) (WoW64) WGF11 Compute Shader (FL 10.0) (Pri-1) WGF11 Compute Shader (FL 10.0) (Pri-1) (WoW64) WGF11 Compute Shader (WoW64) WGF11 ...Write the kernel in a compute shader file (for a new solver for example, you can do it under solvers) You need to save the handle for that kernel in the Fluid Simulator class, you can see in the image above (section one and two), where you declare a parameter to hold the kernel index and using the ComputeShaderUtility.GetKernelHandle function ... Forums - poor compute shader performance. to post a comment. Hi, recently we have developing a heterogeneous nerural network framework by shader storage buffer objects and compute shader of OpenGLES3.1 on Android. We encounted a depressing problem, when we get result through glMapBufferRange, the cost time in Adreno540 is even slower than in ...Aug 20, 2018 · A number of trample structs (containing a position and a move direction) is send to a compute shader. The compute shader calculates the grass trample direction and amount, and stores the... Dec 05, 2014 · [Show full abstract] available in the mobile domain, including RenderScript*, OpenCL*, GLES pixel and recently compute shaders (plus quick comparison to more vendor-specific APIs like CUDA* and ... Sign in to save Lead Unity Developer at Ubisoft . You will work closely with technical director and other programmers, as well as with other disciplines to fully create the prototypes and enhance the innovate gameplay features. Create, debug, maintain, and optimize the game's engine, editor, and related tools used for the game's development.1. Open the attached "fp16Test" Project 2. Switch the target platform to iOS or Android 3. In the Project window, select "NewComputeShader" and observe the Inspector Expected result: the Compute Shader is compiled without any errors Actual result: there are errors indicating "Unknown parameter type"Dec 05, 2014 · [Show full abstract] available in the mobile domain, including RenderScript*, OpenCL*, GLES pixel and recently compute shaders (plus quick comparison to more vendor-specific APIs like CUDA* and ... Compute Shaders are scripts that run on the GPU! They're very powerful, allowing you to leverage the GPU's unique abilities and generate meshes to draw procedurally. There's not a lot of... 1. A method of transforming intermediate representation (IR) code compiled from a compute shader comprised of source code in a shading language, comprising: performing a marking and analysis pass that includes marking the beginnings and ends of subroutines in the IR code, marking memory barriers nested in the subroutines, for each such barrier marking nested scopes and related operations, and ...This section describes the Direct3D 11 programmable pipeline. A compute shader is a programmable shader stage that expands Direct3D 11 beyond graphics programming. The compute shader technology is also known as the DirectCompute technology. This section contains information about several Direct3D 11 rendering technologies.1. A method of transforming intermediate representation (IR) code compiled from a compute shader comprised of source code in a shading language, comprising: performing a marking and analysis pass that includes marking the beginnings and ends of subroutines in the IR code, marking memory barriers nested in the subroutines, for each such barrier marking nested scopes and related operations, and ...Dec 05, 2014 · [Show full abstract] available in the mobile domain, including RenderScript*, OpenCL*, GLES pixel and recently compute shaders (plus quick comparison to more vendor-specific APIs like CUDA* and ... hebrew calendar 5783 meaning Compute shaders are still shaders just like fragment and vertex shaders. The difference however, is that compute shaders are single-stage. You cannot link a compute shader with a vertex shader for example. To compile and link a compute program, we can do something like this GLuint program = glCreateProgram (); OpenGL ES 3.1 released, bringing GPU compute to mobile chips Compute shaders are the big new feature of the mobile-oriented 3D API. Ars Staff - 3/17/2014, 12:53 PM 16 The Khronos Group, arbiters of...Boids later. by the way (not urgent but interesting) is it possible/easy (for Intel people) to add as a Compute shader extension double (F64) 1. math (e.g. for deep fractal zoom) 2. buffers for particle systems (I can't get thin structure of e.g. Lorenz strange attractor with F32 math/buffers). Evgeny. Aug 29, 2021 · Desktop IHVs other than Intel have so far refused to expose support for ASTC, which is annoying, since it seems we’re forever stuck with two different worlds of texture compression, BC variant zoo on desktop and ASTC on mobile. The compute shader decoder 12 pcs fake artificial. nucamp web development. kids wallpaper boys. would you save your wife or child. In order to provide better state management in DirectX 12, the pipeline state object (PSO) is used to describe the various stages of the rendering (and compute) pipeline.The PSO combines parts of the input assembly ( IA ), vertex shader ( VS ), hull shader ( HS ), domain shader ( DS ...The feature is optional, and a WebGPU implementation may limit its exposure only to those scenarios that are trusted. Alternatively, the timing query results could be processed by a compute shader and aligned to a lower precision. 2.1.8. Row hammer attacks. Row hammer is a class of attacks that exploit the leaking of states in DRAM cells.Boids later. by the way (not urgent but interesting) is it possible/easy (for Intel people) to add as a Compute shader extension double (F64) 1. math (e.g. for deep fractal zoom) 2. buffers for particle systems (I can't get thin structure of e.g. Lorenz strange attractor with F32 math/buffers). Evgeny. Feb 20, 2019 · C=A*B where N=2048 gives ms = 449.4ms. So C is NxN is 4194304 elements, each of this elements needs a multiplication of 2 vectors of (row A and column B) so 2048*2048 = 4194304 multiplications and (2048-1) additions. NxNx (NxN+N-1) operations for N:=2048 makes 17600771784704 operations. Aug 26, 2015 · Compute shaders are otherwise just like any other shader stage in OpenGL. To compile one, you create a shader object with the type GL_COMPUTE_SHADER, attach your GLSL source code to it with glShaderSource (), compile it with glCompileShader (), and then link it into a program with glAttachShader () and glLinkProgram (). The main reason to use a compute shader would be if you want the convenience or flexibility.️ Works in 2020.1 2020.2 2020.3🩹 Fixes: Make sure your source mesh has read/write enabled in it's asset importer inspector.Grass is a tough thing to r... Boids later. by the way (not urgent but interesting) is it possible/easy (for Intel people) to add as a Compute shader extension double (F64) 1. math (e.g. for deep fractal zoom) 2. buffers for particle systems (I can't get thin structure of e.g. Lorenz strange attractor with F32 math/buffers). Evgeny. Sign in to save Lead Unity Developer at Ubisoft . You will work closely with technical director and other programmers, as well as with other disciplines to fully create the prototypes and enhance the innovate gameplay features. Create, debug, maintain, and optimize the game's engine, editor, and related tools used for the game's development.Compute shaders in Unity closely match DirectX 11 DirectCompute technology. Platforms where compute shaders work: Windows and Windows Store, with a DirectX 11 or DirectX 12 graphics API and Shader Model 5.0 GPU. macOS and iOS Apple's mobile operating system. More info See in Glossary using Metal graphics API. Because from what I can tell, it seems you can only compile one shader type, then you ...Aug 20, 2018 · A number of trample structs (containing a position and a move direction) is send to a compute shader. The compute shader calculates the grass trample direction and amount, and stores the... I am trying to use texture2D () to read a value from a sampler2d texture in a compute shader. On PC it is working fine, but on a android mobile device (using version 310 es) the compilation for the same code fails with the folowing error: 'texture2D' : type is for Vulkan api only Isn't this call somehow compatible with compute shaders?May 24, 2019 · XR_KHR_vulkan_enable2 : Is this supported via the Oculus OpenXR Mobile SDK / loader in OpenXR Development 09-06-2021; Fade screen to black by (ab)usinging the ovrLayer system / compositor. in Quest Development 05-27-2021; Compute shader stops working in build when there are too many instructions compiled in Unity VR Development 04-15-2021 Use Ctrl+Shift+., which executes the recompileshaders changed command. Executing this command should be performed after you have saved your changes to the Unreal Shader (.usf) file. If you change a file that is included in many shaders (such as, common.usf), this can take a while. osep offensive securitytncm fsx scenery May 10, 2016 · I am trying to use texture2D() to read a value from a sampler2d texture in a compute shader. On PC it is working fine, but on a android mobile device (using version 310 es) the compilation for the same code fails with the folowing error: 'texture2D' : type is for Vulkan api only Isn't this call somehow compatible with compute shaders? Jun 03, 2022 · Compute shaders are shader A program that runs on the GPU. More info See in Glossary programs that run on the GPU, outside of the normal rendering The process of drawing graphics to the screen (or to a render texture). By default, the main camera in Unity renders its view to the screen. More info See in Glossary pipeline. Webgpu compute shader WebGPU is a new graphics and compute API designed on the grounds of W3C organization (mostly) by the browser vendors Check browser implementation status on webgpu 🖌 egui: an easy-to-use GUI in pure Rust. By used evinrude outboard motor prices, volkswagen speed sensor and accident on hwy 58 california today 2 hours ago.Compute shaders in Unity closely match DirectX 11 DirectCompute technology. Platforms where compute shaders work: Windows and Windows Store, with a DirectX 11 or DirectX 12 graphics API and Shader Model 5.0 GPU macOS and iOS Apple's mobile operating system. More info See in Glossary using Metal graphics APISimplify shader resource managemnet, e.g., using reflection over SPIR-V to construct pipeline layouts and compute pipelines. Provide thin wrapper over command buffer construction and shader dispatch. µVkCompute focuses more on single compute shader dispatch. µVkCompute does not try to demostrate Vulkan programming best practices.Information about rendering features on mobile platforms. Oct 25, 2017 · Compute Shader Performance Issues. OpenGL OpenGL: Advanced Coding. krackaan October 25, 2017, 9:56am #1. I’m implementing a rigid body physics system with compute shaders. The problem I’m having is any time I use structs for my data I experience drops to under 1fps. For example, I have a radix sort for my broadphase collision, when I just ... Information about rendering features on mobile platforms. These SIMD units have each a wavefront scheduler and are part of a biger structure called a Compute Unit ( CU ) in AMD terminology and Streaming Multiprocessor for Nvidia. It seems both manufacturers decided to pack 4 SIMD units within a Compute Unit. Ampere Streaming MultiprocessorCompute Shader A Compute Shader is a Shader Stage that is used entirely for computing arbitrary information. While it can do rendering, it is generally used for tasks not directly related to drawing triangles and pixels. Contents 1 Execution model 1.1 Compute space 2 Dispatch 3 Inputs 3.1 Local size 4 Outputs 5 Shared variables wholesale birch branchespawthwut blue bookswoodbine racetrack entriesbest classical albums 2020troy koehler obituarymaytag washer and dryercar wrapping massachusettsaftermarket small engine partsrush brazilian hairgua sha stonenih staff directoryeaton meter pedestalcolumbia falls sunday marketsporeworks redditcar crash deathhouse for sale corraithvogue patterns 2022lane furniture warrantydark feminine energy redditaesthefill vs sculptraltr engine blocklcwra and working xp